Published Books/Chapters

• Pivec, M. & Pivec, P. (2012) Lernen mit Computerspielen. Ein Handbuch für Pädagoginnen/Pädagogen.  Bundesministerium für Wirtschaft, Familie und Jugend.

• Pivec, P. & Pivec, M. (2010) Collaborative Online Roleplay for Adult Learners. Chapter in Pavel Zemliansky, Diane Wilcox (Ed.): Design and Implementation of Educational Games: Theoretical and Practical Perspectives.

• Pivec, M. & Pivec, P. (2010) Misconceptions about being Digital. Chapter in Zheng, R., Burrow-Sanchez, J., & Drew, C. (Eds.) Adolescent Online Social Communication and Behavior: Relationship Formation on the Internet. Hershey, PA: Information Science Reference/IGI Global Publishing.

• Pivec, M. & Pivec, P. (2009) IMAGINE report on Game-Based Learning projects within the European community and good practice case studies spread across all levels of education. July 2009,

• Pivec, M. & Pivec, P.(2009) Chapter 7: What do we know from research about the use of games in education?,

• Pivec, M. & Kearney, P. (2008). Designing and Implementing a Game in an Educational Context In Pivec M., Moretti M. (Eds.): “DISCOVER Guidelines on Game-Based Learning”. Pabst Vrlg. 2008.

• Kearney, P. (2006). Immersive Environments: What can we learn from commercial computer games? In M. Pivec (Ed.), Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches. Amsterdam: IOS Press BV.

White Papers

• Pivec, P. (2009) Game-Based Learning or Game-Based Teaching? Commissioned report for Becta (UK Government Agency for Education Technology).

• Pivec, M. & Pivec, P. (2009) European funded GBL Projects Reviewed. Commissioned report for Imagine EC Project funded by the European Commission (EC).

• Pivec, P. & Pivec, M. (2008) Games in Schools. Commissioned report for Interactive Software Federation of Europe (ISFE) by the European Commission (EC).