Conference Papers

• Pivec, P. (2010). What Students want in an Educational game. Presentation at Game Based Learning 2010 Conference, London, 29-20 March, 2010.

• Pivec, P. (2009). Games for Learning and Role Play Scenarios. Invited Speaker at ADL Conference, May 5 – 7, 2009, in Gol, Norway.

• Pivec, P. (2009). From train-your-brain games to role-play scenarios. Presentation at Game Based Learning 2009 Conference, London, 19-20 March, 2009.

• Pivec, M. & Kearney, P. (2008). The Training Room: A Web-based Multi-user Teaching Tool. Proceedings of EDEN 2008 Annual Conference. Lisbon, Portugal, 11 – 14 June 2008.

• Pivec, P., & Pivec, M. (2008). The Training Room: A Web-based Multi-user Teaching Tool. Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, July 2008.

• Pivec, P. (2008). Movement Based Learning: An Analysis of Dance Dance Revolution. Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, July 2008.

• Pivec, M., & Pivec, P. (2008). Playing to Learn: Guidelines for Designing Educational Games. Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, July 2008.

• Pivec, P., & Pivec, M. (2008). Virtual worlds and Avatar chat rooms: Do we perceive emotions in Avatars? In Proceedings of Future and Reality of Gaming conference. Vienna 17.-19. October 2008.

• Kearney, P. (2007). Cognitive Assessment of Movement Based Computer Games.Online-Educa 13th International Conference on Technology Supported Learning and Training. November 28 – 30, 2007, Berlin, Germany

• Kearney, P. (2007). Cognitive Assessment of Movement Based Computer Games. In Proceedings of ModSim 2007 World Conference, Virginia Beach.

• Pivec, M., & Kearney, P. (2007). Games for Learning and Learning from Games. In Proceedings of Information Society, 12 – 13th October 2007, Ljubljana Slovenia.

• Kearney, P. & Pivec, M. (2007). Recursive loops of game based learning. In Montgomerie C., & Seale J. (Eds.). Proc. of ED-MEDIA’07, Vancouver BC, Canada, 2007, pp. 2546 – 2553.

• Kearney, P., & Pivec, M. (2007). Immersed and how? That is the question. Games in Action. Gothenburg, Sweden.

• Kearney, P., & Pivec, M. (2007). Informal discussion forums: Can we harness the same passion in class? Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2007), Vancouver, Canada.

• Kearney, P. & Pivec, M. (2006) Game-Based E-Learning Systems: What we can learn from game developers. Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2006), Orlando, Florida. (In press)

• Pivec, M., Dziabenko, O., Kearney, P (2005), Game-Based Learning for E-Inclusion, Paper presented at the AACE World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-LEARN 2005), Vancouver, Canada.

• Kearney, P. (2005). Cognitive callisthenics: do FPS computer games enhance the player’s cognitive abilities? Paper presented at the DiGRA 2005 Changing Views: Worlds in Play International Conference, Vancouver, Canada.

• Kearney, P. (2005). Playing in the sandbox: Developing games for children with disabilities. Paper presented at the DiGRA 2005 Changing Views: Worlds in Play International Conference, Vancouver, Canada.

• Kearney, P. (2005). Developing techniques for teaching cerebral palsy students: Stage 1 qualitative interviewing. Poster presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2005), Montreal, Canada.
• Kearney, P. (2005). Makes me feel like a real person: An investigation into personal experiences of students with cerebral palsy playing computer games. Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2005), Montreal, Canada.

• Kearney, P. (2005). Mindless entertainment: A literature review on the use of computer games in education. Paper presented at the Eighteenth Annual Conference of the National Advisory Committee on Computing Qualifications., Tauranga, New Zealand.

• Kearney, P. (2005). Working with cerebral palsy students: A personal perspective. Paper presented at the Eighteenth Annual Conference of the National Advisory Committee on Computing Qualifications., Tauranga, New Zealand.

• Kearney, P., Fraser, L. (2005). Graduate Profiling: Aligning course content with industry. Paper presented at the Eighteenth Annual Conference of the National Advisory Committee on Computing Qualifications., Tauranga, New Zealand.

• Li, X., Prasad, C., Kearney, P. (2005). Effective teaching coding standards in programming courses. Poster presented at the Eighteenth Annual Conference of the National Advisory Committee on Computing Qualifications., Tauranga, New Zealand.

• Kearney, P. (2004). Engaging young minds: Using computer game programming to enhance learning. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of Ed-Media 2004. Lugano, Switzerland: AACE Press. Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26 July, Lugano, Switzerland.

• Kearney, P., & Skelton, S. (2003). Teaching technology to the playstation generation. In S. Mann & A. Williamson (Eds.), Proceedings of the 16th Annual Conference of the National Advisory Committee on Computing Qualifications (Vol. 1, pp. 79-84). Hamilton: NACCQ. Paper presented at the NACCQ conference, 6-9 July, Palmerston North.