Journal Publications
  • Pivec, P. (2011) The Language Campus: Role-Play in an eLearning Environment. eLearning Papers  – Game-Based Learning: new practices, new classrooms, No. 25, July 2011  www.elearningpapers.eu/en/elearning_papers

  • Pivec, M. & Pivec, P. (2011) Digital Games: changing Education, One Raid at a Time. Int. Journal of Game-Based Learning, Vol.1, Issue 1, 2011, pp. 1 – 18.

  • Pivec, P. & Pivec, M. (2009) Immersed but how? That is the question. In Human IT Journal for Information Technology Studies as a Human Science. 10(1):80-104

  • Pivec, M., & Kearney, P. (2007). Games for Learning and Learning from Games. Informatica 31 (2007) pp 419-423

  • Kearney, P. (2007). Cognitive Assessment Programme for Game Based Learning. British Journal of Educational Technology, 38(3) 529-531.

  • Kearney, P., & Pivec, M. (2007). Sex, Lies, and Videogames. British Journal of Educational Technology, 38(3) 489-501.

  • Kearney, P. (2004). Teaching technology to the playstation generation. Bulletin of Applied Computing and Information Technology, 2(2).

  • Pivec, M. & Pivec, P. (2012) Lernen mit Computerspielen. Ein Handbuch für Pädagoginnen/Pädagogen.  Bundesministerium für Wirtschaft, Familie und Jugend.

  • Pivec, P. & Pivec, M. (2010) Collaborative Online Roleplay for Adult Learners. Chapter in Pavel Zemliansky, Diane Wilcox (Ed.): Design and Implementation of Educational Games: Theoretical and Practical Perspectives.

  • Pivec, M. & Pivec, P. (2010) Misconceptions about being Digital. Chapter in Zheng, R., Burrow-Sanchez, J., & Drew, C. (Eds.) Adolescent Online Social Communication and Behavior: Relationship Formation on the Internet. Hershey, PA: Information Science Reference/IGI Global Publishing.

  • Pivec, M. & Pivec, P. (2009) IMAGINE report on Game-Based Learning projects within the European community and good practice case studies spread across all levels of education. July 2009,http://www.imaginegames.eu/eng/Reports

  • Pivec, M. & Kearney, P. (2008). Designing and Implementing a Game in an Educational Context In Pivec M., Moretti M. (Eds.): “DISCOVER Guidelines on Game-Based Learning”. Pabst Vrlg. 2008.

  • Kearney, P. (2006). Immersive Environments: What can we learn from commercial computer games? In M. Pivec (Ed.), Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches. Amsterdam: IOS Press BV.

  • Pivec, P. (2009) Game-Based Learning or Game-Based Teaching? Commissioned report for Becta (UK Government Agency for Education Technology).

  • Pivec, M. & Pivec, P. (2009) European funded GBL Projects Reviewed. Commissioned report for Imagine EC Project funded by the European Commission (EC).

  • Pivec, P. & Pivec, M. (2008) Games in Schools. Commissioned report for Interactive Software Federation of Europe (ISFE) by the European Commission (EC).

Books, Chapters, and White Papers
Invited Talks & Workshops
  • Pivec, M., Pivec, P. (2010) Workshop at Buchklub Steiermark, 8. Oct. 2010, Frauenalpe, Murau, Austria

  • Co-organizer and panel presenter at the Round table on Increasing Mainstreaming of Games In Learning Policies with special focus on adult and life long learning sector sector. 17. May, 2010, Ljubljana, Slovenia

  • Pivec, M., Pivec, P. (2009) Engage Game Based Learning Workshop at Online Educa, December 2nd 2009, Berlin, Germany

  • Pivec, P. (2009) Moderator for Imagine Academic Panel  at ECGBL 2009 on Game-based Learning, October 12, Graz, Austria

  • Pivec, P. (2008). Invited speaker for Panel on “Game-based Learning”. Online-Educa 13th International Conference on Technology Supported Learning and Training. December, 2008, Berlin, Germany.

  • Kearney, P. (2007). Invited speaker for Panel on “Game-based Learning”. Online-Educa 13th International Conference on Technology Supported Learning and Training. November 28 – 30, 2007, Berlin, Germany

  • Kearney, P. (2007). Invited speaker for Panel on “Game-based Learning”. MODSIM World Conference. September 11 – 13, 2007, Virginia Beach, USA

  • Kearney, P. & Pivec, M. (2006). Game-Based and Innovative Learning Approaches: A Symposium in conjunction with SIG-GLUE. Synposium to be held at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2006), Orlando, Florida.

  • Pivec, M. & Kearney, P. (2006). Workshop on “Game-based Learning” (14-17 June 2006) Eden 2006 Annual Conference (E-Competencies for Life, Employment and Innovation), Vienna, Austria

  • Kearney, P. (2006). Game therapy: Learning from games. Guest Lecture: FH Joanneum, University of Applied Science, Graz, Austria.

  • Kearney, P. (2006). Game therapy: Game-based learning versus learning from games. Guest Lecture: Karl-Franzen University, School of Psychology, Graz, Austria.

  • Wenborn, S. (Writer) (2006). Teenagers Earning Virtual Fortunes. In S. Wenborn (Producer), Close Up. New Zealand: Television One.

  • Dye, S. (2005, 3rd September). Computer shoot-up games set young minds firing: Research by Unitec computing lecturer Paul Kearney. New Zealand Herald.

  • Gillespie, R. (Writer) (2005). Cognitive abilities from computer games: Research by Unitec computing lecturer Paul Kearney. In R. Gillespie (Producer), Breakfast Show. New Zealand: Television One.

  • Kearney, P. (2005). Earthrace: Students assist with 3D technology. Advance, Winter Edition.

  • Kearney, P. (2005). Developing games with Macromedia Director. Guest Lecture: Wairiki Polytechnic, Rotorua, New Zealand.

  • Kearney, P. (2005). Research in game development: Caves and labs around the globe. Guest lecture: NZ Game Developers Association – Student Chapter, Auckland, New Zealand.

  • Kearney, P. (2005). Getting into game development: Skills that you need. Guest lecture: Minneapolis College of Art and Design, Minnesota, USA.

  • Smith, K. (Writer) (2005). An interview with Researcher Paul Kearney, Kerri Smith Live. New Zealand: Radio Live.

  • Ward, G. (Writer) (2005). An interview with Researcher Paul Kearney, Saturday Mornings. New Zealand: Newstalk ZB.

  • Kearney, P. (2004). UniCave: Games research laboratory. In Unison.

Conference Papers

Other Forms of Research Dissemination

  • Designed and taught an International 2-Day Educational Game Design Workshop in Tampere, September 2010, Finland

  • Hosted 2-Day Engage Game Based Learning Workshop in Ljubljana, May 2010, Slovenia

  • Hosted 1-Day Engage Game Based Learning Workshop in Graz, February 2010, Slovenia

  • Hosted Engage Game Based Learning Workshop at Online Educa, December 2nd 2009, Berlin, Germany

  • Invited Panelist at ECGBL 2009 European Conference on Game Based Learning, October 12-13, Graz, Austria

  • Pivec, P. (2008). Invited speaker for Panel on "Game-based Learning". Online- Educa 13th International Conference on Technology Supported Learning and Training. December, 2008, Berlin, Germany.

  • Kearney, P. (2007). Invited speaker for Panel on "Game-based Learning". Online-Educa 13th International Conference on Technology Supported Learning and Training. November 28 - 30, 2007, Berlin, Germany

  • Kearney, P. (2007). Invited speaker for Panel on "Game-based Learning". MODSIM World Conference. September 11 - 13, 2007, Virginia Beach, USA

  • Kearney, P. & Pivec, M. (2006). Game-Based and Innovative Learning

  • Pivec, P. (2010). What Students want in an Educational game. Presentation at Game Based Learning 2010 Conference, London, 29-20 March, 2010.

  • Pivec, P. (2009). Games for Learning and Role Play Scenarios. Invited Speaker at ADL Conference, May 5 – 7, 2009, in Gol, Norway.

  • Pivec, P. (2009). From train-your-brain games to role-play scenarios. Presentation at Game Based Learning 2009 Conference, London, 19-20 March, 2009.

  • Pivec, M. & Kearney, P. (2008). The Training Room: A Web-based Multi-user Teaching Tool. Proceedings of EDEN 2008 Annual Conference. Lisbon, Portugal, 11 – 14 June 2008.

  • Pivec, P., & Pivec, M. (2008). The Training Room: A Web-based Multi-user Teaching Tool. Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, July 2008.

  • Pivec, P. (2008). Movement Based Learning: An Analysis of Dance Dance Revolution. Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, July 2008.

  • Pivec, M., & Pivec, P. (2008). Playing to Learn: Guidelines for Designing Educational Games. Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, July 2008.

  • Pivec, P., & Pivec, M. (2008). Virtual worlds and Avatar chat rooms: Do we perceive emotions in Avatars? In Proceedings of Future and Reality of Gaming conference. Vienna 17.-19. October 2008.

  • Kearney, P. (2007). Cognitive Assessment of Movement Based Computer Games.Online-Educa 13th International Conference on Technology Supported Learning and Training. November 28 – 30, 2007, Berlin, Germany

  • Kearney, P. (2007). Cognitive Assessment of Movement Based Computer Games. In Proceedings of ModSim 2007 World Conference, Virginia Beach.

  • Pivec, M., & Kearney, P. (2007). Games for Learning and Learning from Games. In Proceedings of Information Society, 12 – 13th October 2007, Ljubljana Slovenia.

  • Kearney, P. & Pivec, M. (2007). Recursive loops of game based learning. In Montgomerie C., & Seale J. (Eds.). Proc. of ED-MEDIA’07, Vancouver BC, Canada, 2007, pp. 2546 - 2553.

  • Kearney, P., & Pivec, M. (2007). Immersed and how? That is the question. Games in Action. Gothenburg, Sweden.

  • Kearney, P., & Pivec, M. (2007). Informal discussion forums: Can we harness the same passion in class? Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2007), Vancouver, Canada.

  • Kearney, P. & Pivec, M. (2006) Game-Based E-Learning Systems: What we can learn from game developers. Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2006), Orlando, Florida. (In press)

  • Pivec, M., Dziabenko, O., Kearney, P (2005), Game-Based Learning for E-Inclusion, Paper presented at the AACE World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-LEARN 2005), Vancouver, Canada.

  • Kearney, P. (2005). Cognitive callisthenics: do FPS computer games enhance the player’s cognitive abilities? Paper presented at the DiGRA 2005 Changing Views: Worlds in Play International Conference, Vancouver, Canada.

  • Kearney, P. (2005). Playing in the sandbox: Developing games for children with disabilities. Paper presented at the DiGRA 2005 Changing Views: Worlds in Play International Conference, Vancouver, Canada.

  • Kearney, P. (2005). Developing techniques for teaching cerebral palsy students: Stage 1 qualitative interviewing. Poster presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2005), Montreal, Canada.

  • Kearney, P. (2005). Makes me feel like a real person: An investigation into personal experiences of students with cerebral palsy playing computer games. Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2005), Montreal, Canada.

  • Kearney, P. (2005). Mindless entertainment: A literature review on the use of computer games in education. Paper presented at the Eighteenth Annual Conference of the National Advisory Committee on Computing Qualifications., Tauranga, New Zealand.

  • Kearney, P. (2005). Working with cerebral palsy students: A personal perspective. Paper presented at the Eighteenth Annual Conference of the National Advisory Committee on Computing Qualifications., Tauranga, New Zealand.

  • Kearney, P., Fraser, L. (2005). Graduate Profiling: Aligning course content with industry. Paper presented at the Eighteenth Annual Conference of the National Advisory Committee on Computing Qualifications., Tauranga, New Zealand.

  • Li, X., Prasad, C., Kearney, P. (2005). Effective teaching coding standards in programming courses. Poster presented at the Eighteenth Annual Conference of the National Advisory Committee on Computing Qualifications., Tauranga, New Zealand.

  • Kearney, P. (2004). Engaging young minds: Using computer game programming to enhance learning. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of Ed-Media 2004. Lugano, Switzerland: AACE Press. Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26 July, Lugano, Switzerland.

  • Kearney, P., & Skelton, S. (2003). Teaching technology to the playstation generation. In S. Mann & A. Williamson (Eds.), Proceedings of the 16th Annual Conference of the National Advisory Committee on Computing Qualifications (Vol. 1, pp. 79-84). Hamilton: NACCQ. Paper presented at the NACCQ conference, 6-9 July, Palmerston North.

  • Twitter Clean Grey
  • LinkedIn Clean Grey